Conversations
Cole Main Quest Conversations
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Champions of the Just
It’s Going to be Loud
The PC approaches Cole at Haven.
Cole (templars conscripted): You took in the templars but made them yours. They won’t make the same mistake.
Cole (templars allied): You took in the templars. You let them stay in strength even after what they did. Their own people.
Cole: It’s dangerous when too many men in the same armor think they’re right. You should prepare. It’s already getting louder.
Dialogue options:
- General: What is? [1]
- General: This is hurting my head. [2]
- General: I’m not sure what you are. [3]
1 - General: What is?
PC: What’s going to be loud?
Cole: I don’t know, but there are echoes, rushing back across us, ripples in a pond from a stone, but backwards. [4]
2 - General: This is hurting my head.
PC: We’re going to have these talks… less often, Cole.
Cole: Maybe. Not everything happens. [4]
3 - General: I’m not sure what you are.
PC: I’m still not certain what you are, exactly. Are you a mage? A demon?
Cole: I’m different. The elven mage understands me. He isn’t afraid. [4]
4 - Scene continues.
Cole: But first, you seal it. I hope it hurts less. I’ll help if I can, but I don’t always say it right.
Dialogue options:
- General: Try to act normally. [5]
- General: You’re fine as you are. [6]
5 - General: Try to act normally.
PC: If you could act like a normal person, that would probably help.
Cole: Yes. Probably. [7]
6 - General: You’re fine as you are.
PC: You helped me at the Seeker Fortress. Say it however you like.
Cole: I helped. It’s good to hear. I will try. [7]
7 - Scene ends.
In Your Heart Shall Burn
A Fine Young Man
(Only available if sided with mages.)
The PC speaks to Cole in the rafters of the tavern at Skyhold.
Cole: Roderick was sorry before he died.
1 - Dialogue options:
- Investigate: You knew Roderick? [2]
- Investigate: I hope you didn’t kill him. [3]
- Cole slightly disapproves
- General: Did he tell you why he was sorry? [4]
- General: I’m glad to hear it. [5]
- General: Don’t speak of him. [6]
- Cole slightly disapproves
2 - Investigate: You knew Roderick?
PC: I wasn’t aware you and Roderick were acquainted.
Cole: He was hurt. Red inside from the templar, but red outside from the templar, too. Needed help to walk. Limping, light, leaning on the young like old Pepe when the road was icy. He called me a fine young man. He was sorry for what he did to you.
[Back to 1]
3 - Investigate: I hope you didn’t kill him.
PC: You didn’t try to… end his suffering, did you?
Cole: No. He was dying already, and he welcomed it. The pain wasn’t too much. He saw it at the end. Loving light, open arms. Andraste was taking him home. He was happy. And sorry.
[Back to 1]
4 - General: Did he tell you why he was sorry?
PC: Did he tell you why he was sorry?
Cole: Blood everywhere, monsters, madness, dying, we’re all dying. The Herald stands against it, and heads turn. Desperate and simple. Pure. Voices in the Chantry. Years since I’d sung the song and felt it flowing through me, but this is real. This is real. So ling since I’d felt it, falling, flying. Faith. And I fought [them]. Maker forgive me. I hope I did enough. [7]
5 - General: I’m glad to hear it.
PC: Roderick was a pebble in the Inquisition’s boot. A little remorse only seems fair.
Cole: Blood everywhere, monsters, madness, dying, we’re all dying. The Herald stands against it, and heads turn. Desperate and simple. Pure. Voices in the Chantry. Years since I’d sung the song and felt it flowing through me, but this is real. This is real. So ling since I’d felt it, falling, flying. Faith. And I fought [them]. Maker forgive me. I hope I did enough. [7]
6 - General: Don’t speak of him.
PC: I didn’t come to talk about Roderick.
Cole: What did you some to talk about? [7]
7 - Scene ends.
If the PC speaks to him again Cole: He hates it all because of the darkness behind the door. Some doors should stay shut.
Here Lies the Abyss
Helpful
The PC approaches Cole in the tavern rafters.
Cole: It started out helping, taking the fear away. I won’t take too much. I am not that.
If Cole was in the party at Adamant, the option to speak with him about it appears.
Dialogue options:
- Investigate: Let’s discuss Adamant.
Investigate: Let’s discuss Adamant.
PC: What did you think of what happened at Adamant?
Cole: What do you want to hear?
1 - Dialogue options:
- Investigate: Tell me about the fortress. [2]
- Investigate: What about the Wardens? [3]
- Investigate: You were back in the Fade. [4]
- Investigate: The Nightmare spoke to you. [5]
- Investigate: What was the divine? [6]
- General: Goodbye. [7]
2 - Investigate: Tell me about the fortress.
PC: What did you think of the fortress itself?
Cole: It scared me before. I couldn’t feel through the fear. This time it was sad. Too much pain, darkness. They die in waves against the wall, bleeding, but the blood inside is the same. No one should live there. Bad things happen. [Back to 1]
3 - Investigate: What about the Wardens?
PC: What did you think of the Grey Wardens?
Cole: They obeyed orders to hurt people they were supposed to protect. They were like the bad templars.
Cole (banished Wardens): It’s good that you banished them. If they come back, you should kill them.
Cole (allied Wardens): You should have banished them. [Back to 1]
4 - Investigate: You were back in the Fade.
PC: You seemed uncomfortable in the Fade.
Cole: Yes. Wrought right and rigid. Can’t relax. Can’t release… Shouldn’t have been there like that. Like looking at a picture of a picture of yourself, but you’re a picture, too. I wanted to flit, fly flow back to freedom, but frozen instead, frightened. Not like that. It should be like me. [Back to 1]
5 - Investigate: The Nightmare spoke to you.
PC: The Nightmare said terrible things to all of us… you included.
Cole: It said it was like me. No. I was like it. A lie, twisted to hurt, unless it isn’t. I help the hurt, them make them forget so I fly free. It steals their fear, gloating, gluttonous. I don’t make the forget for me. It’s for them, easier for them but it’s for me too, so I can wash clean. I’m not like it, I’m not, I’m not, I’m me. And if I’m not, you’ll stop me? You’ll kill me?
Dialogue options:
- General: I’m not going to kill you. [8]
- Cole greatly disapproves.
- General: Yes, I’ll kill you. [9]
- Cole approves.
8 - General: I’m not going to kill you.
PC: It’s all right, Cole. No one is going to kill you.
Cole: No, don’t say that! You need to. If I’m bound or broken, you need to kill me. [Back to 1]9 - General: Yes, I’ll kill you.
PC: If you start hurting innocent people, I’ll kill you.
Cole: Good. Before was wrong, but that was when I didn’t know. I can’t not know again. No one gets hurt because of me. Please. [Back to 1]
6 - Investigate: What was the divine?
PC: You saw the Divine… or the spirit acting like her. What do you think she was?
Cole: Helpful.
PC: That isn’t an answer.
Cole: It was hers. Spirits aren’t able to do what I do, but I can. I am me. She was her, whatever she was. [Back to 1]
7 - General: Goodbye.
PC: I’ll talk to you later.
Scene ends.
Wicked Eyes and Wicked Hearts
Masks
Cole: She’s still behind the curtains in the reading room, watching the blood pool on the floor.
Cole: I didn’t understand the Grand Ball. It would have been easier if they said what they wanted.
Dialogue options:
- General: It’s the Game. [1] -Cole slightly disapproves
- General: Did you like the masks? [2]
- General: I agree. [3] +Cole slightly approves
1 - General: It’s the Game. PC: Orlesian nobles see politics as a great competition. Cole: Yes, but none of them win. [4]
2 - General: Did you like the masks? PC: What did you think of the masks? Cole: What masks? PC: The masks. Everyone had them on their faces. Cole: Those weren’t their faces? [4]
3 - General: I agree. PC: That would have made everything much simpler. Cole: The colors were pretty though. [4]
4 - Scene ends.